KIEE
The Transactions of
the Korean Institute of Electrical Engineers
KIEE
Contact
Open Access
Monthly
ISSN : 1975-8359 (Print)
ISSN : 2287-4364 (Online)
http://www.tkiee.org/kiee
Mobile QR Code
The Transactions of the Korean Institute of Electrical Engineers
ISO Journal Title
Trans. Korean. Inst. Elect. Eng.
Main Menu
Main Menu
최근호
Current Issue
저널소개
About Journal
논문집
Journal Archive
편집위원회
Editorial Board
윤리강령
Ethics Code
논문투고안내
Instructions to Authors
연락처
Contact Info
논문투고·심사
Submission & Review
Journal Search
Home
Archive
2018-12
(Vol.67 No.12)
10.5370/KIEE.2018.67.12.1657
Journal XML
XML
PDF
INFO
REF
References
1
Silver D. et al., 2016, Mastering the game of Go with deep neural networks and tree search, Nature, pp. 484-489
2
Silver D. et al., 2017, Mastering the game of Go without human knowledge, Nature, pp. 354-359
3
Campbell M. , Joseph Hoane A., Hsu Feng-hsiung, 2002, Deep Blue, Artificial Intelligence, Vol. 134, No. 1-2, pp. 57-83
4
Buro M., 1997, LOGISTELLO-A Strong Learning Othello Program, NEC Research Institute, Princeton, NJ
5
Rosenbloom P. S., 1982, A World-Championship-Level Othello Program, Artificial Intelligence, Vol. 19, pp. 279-320
6
Lee K. F., Mahajan S., 1990, The Development of a World Class Othello Program, Artificial Intelligence, Vol. 43, pp. 21-36
7
Schaeffer J., van den Herik H. J., 2002, Chips Challenging Champions: Games, Computers and Artificial Intelligence
8
Gunawan Hendrawan, Armanto Joan, Santoso Daniel, Giovanni Faris, Kurniawan Ricky, Yudianto Steven, 2012, Evolutionary Neural Network for Othello Game, Procedia -Social and Behavioral Sciences, Vol. 57, pp. 419-425
9
Liskowski P., Jaskowski W. M., Krawiec K., 2018, Learning to Play Othello with Deep Neural Networks, in IEEE Transactions on Games
10
Sutton R. S., Barto A. G., 1998, Reinforcement Learning : An Introduction, MIT Press, Cambridge, MA
11
van Eck N. J., van Wezel M., 2005, Reinforcement learning and its application to othello, Technical Report EI 2005-47, Econometric Institute Report
12
van der Ree M., Wiering M., 2013, Reinforcement learning in the game of Othello: Learning against a fixed opponent and learning from self-play, 2013 IEEE Symposium on Adaptive Dynamic Programming and Reinforcement Learning (ADPRL), Singapore, pp. 108-115
13
Fishburn J. P., 1984, Appendix A: Some Optimizations of α-β Search, Analysis of Speedup in Distributed Algorithms, UMI Research Press, pp. 107-111
14
Lee S. H., Kim D. Y., Cho Y. W., 2018, Image Recognition based on Deep Learning Using Multi- Dimensional Neural Network and Decision Making Neural Network, Journal of Korean Institute of Intelligent Systems, Vol. 28, No. 1, pp. 34-40